what ingredients to you put in the potion in dont escape

Developed by Keplerians Horror Games, Evil Nun 2 is the prequel to the developer's previous game Evil Nun, where you take command of a young boy as he escapes the clutches of the wicked Sis Madeline and her trio of fowl cronies: the rotund Viscous, the muscular Mr. C, and the long-necked Roosto. You must carefully sneak around Hawkeye's Inferior High School and observe not simply an leave, but also a fashion to incapacitate your captors so they do not interrupt your escape program. You are given 2 options to deal with the mutant chickens and their master, but either manner, they must be dealt with. Yous take three tries to escape before Sister Madeline puts her plan into action.

If y'all are looking for some tips, tricks and strategies to end the game every bit presently equally possible, then stay with us and bank check out our Evil Nun 2 walkthrough guide beneath!

evil nun 2 gameplay

Evil Nun ii sports four difficulty modes that primarily impact how your kidnappers deport during gameplay, too as some changes directed towards the histrion:

Ghost: your captors do not react at all to your presence, not even recapturing y'all should you lot crash-land into them. Notwithstanding, an ad will play every couple of minutes disrupting gameplay. You tin "disable" the ads by turning off your phone's internet access before starting the game. Either manner, this mode is not bad for practise runs, simply bear in heed that you can still lose the game through carelessness.

Piece of cake: Should they spot you, Sis Madeline and her goons will chase you downward and catch you if they go close. They will as well investigate whatever suspicious sounds like dropped items or opened vents. Getting caught by Viscous volition not end the game, but he volition pin you down and strength you to tap the screen to escape before someone else can catch you.

Normal: Both your captors' sense of hearing and movement speed are improved, and Gummy will alert Sis Madeline to your presence before running towards you.

Hard: Your captors' attributes are at their highest, and dissimilar the other game modes, y'all only go one life so try not to mess up.

evil nun 2 code

In all difficulty modes, you start the game in a minor room next to Sister Madeline's sleeping accommodation, with the nun and her chickens sleeping nearby. This gives you lot a pocket-sized caput kickoff for your escape earlier they wake up so human action fast. You also start with a trap that you lot can place directly beneath you lot, and whatever enemy who trips it is briefly stunned. You lot can watch an ad before starting a game to starting time with five traps, and if you run out of traps, you tin watch some other ad during gameplay to get three more traps.

The beginning thing yous take to practise is carefully get out your room and look for a four-digit lawmaking on Sis Madeline's desk-bound. This code is randomized on each playthrough and then write it down to help y'all recall it after. Side by side, head back to your room and go to the corner closest to where you started, where yous volition detect one of two components for the Egg Gun. Pick it upwards.

evil nun 2 cages

Once y'all have the gun component, go to the other side of your room to discover a undercover compartment located behind Gummy's cage. Enter it to find a pocket-size "hub" that lets you lot travel to diverse places around the School. This hub also has the other component for the Egg Gun and a workbench to get together it. The Egg Gun, truthful to its name, fires eggs, and tin can hold up to 5 eggs at a time.

You can reload the Egg Gun by equipping it and interacting with a nest atop the secret passage, or by watching an advertising. At start, you lot will but have access to the Garden and the Schoolhouse but afterward you can open up the gates leading to the Cranium and the Church. You tin can utilise the hub as a "storeroom" as y'all're ferrying items between areas.

evil nun 2 hub

In one case Sister Madeline wakes up, she and Gummy will patrol all five areas of the game one at a time, while Mr. C and Roosto guard the main hall. Sister Madeline and Gummy will enter and leave through specific doors in whatever given expanse, which are indicated with the phrase "Yous can't get any farther. Information technology'southward dangerous." Stay away from these doors equally much as possible. The two terrors will split up from time to time, but Gummy volition always follow Sister Madeline out of a given surface area.

Time your visits to minimize the chances of getting spotted. In that location are vents and crawlspaces scattered around each area, but opening the vents is noisy. While Gummy and company can't follow you in, Sister Madeline can. You tin hear their footfalls equally they travel and then go along your ears open. Equally a concluding resort, y'all can hibernate in select closets to evade your pursuers, provided they didn't see you enter them. You can exit at any fourth dimension, preferably after you lot know they're a good distance away from you.

evil nun 2 vent

From this betoken onward, the guide volition carve up into two sections: Finding an Exit and Dealing with the Chickens. There are two methods to deal with the chickens, depending on whether you visit the School or the Garden outset, and items specific to those methods will only spawn once y'all choose to enter. We will go out it up to you on what method yous prefer.

evil nun 2 closet

1. Open Says Me: Finding An Exit

Regardless of what method you choose to end Sis Madeline and her flock, your primary objective is to exit Eagle's Inferior High.

evil nun 2 garden

In the Garden, the trapdoor is located in a corner close to some greenhouses, and your starting time objective is to turn off ability to the four greenhouses inside, 1 of which tin can be unlocked afterwards. Each greenhouse has a excursion breaker and switching them off is indicated by the drinking glass turning red.

In one case all the greenhouses have been powered downwards, head to the wooden shed nearby, but be careful as the two doors that Sister Madeline and Gluey apply to enter are rather close. In the wooden shed is a metal shelf containing a battery, which yous'll need to disconnect with wire cutters located somewhere in the Garden. In that location are four places where the wire cutters can spawn in:

• On a cleaved wooden shelf next to the shed;
• In the shed, on a wall-mounted shelf next to the battery;
• In a small vegetable garden just outside the shed, resting on the ground; or
• On a stool within the locked greenhouse.

evil nun 2 battery

One time you have the wire cutters, head to the battery and use the wire cutters to disconnect the battery. Make sure that you've turned off power to all four of the greenhouses otherwise you will shock yourself and lose a life. After you lot've disconnected the battery, bring it to the hub for subsequently.

evil nun 2 ruler

In the School, you volition appear near a restroom on the beginning floor, and you must get to the second flooring to find a broken ruler. Keep in mind that ane of the entry doors is next to the stairs. The ruler can spawn on one of the teachers' desks in the classrooms, or on a shelf shut to the blackboard in the chemistry lab/Sis Madeline's classroom. When you find the broken ruler, bring it to the hub and move to the gate leading to the Attic.

The attic switch is broken, merely you tin utilise the broken ruler as a makeshift lever to gain access to the Cranium. Bring the battery with you and caput to the Attic. As for the greenhouse in the Garden, take note of whose name is written on the greenhouse door. While you're at the School, look for the blackboard whose name matches that on the greenhouse and check the teacher's desk: the primal should be constitute in the desk drawer.

evil nun 2 attic

In the Attic, get to the center of the room that is lined with ii sets of stairs. The stairs to your left has a crowbar hanging nearby, just ignore that for now. With the battery in mitt, climb the stairs to notice a desk-bound with a broken telescope and an unpowered switch. Connect the battery to the switch just do Non use the switch just yet. Become back downstairs and pick up the crowbar, and head dorsum to the hub. Apply the crowbar on the bent bars leading to the Church to gain access, merely caput back to the Schoolhouse first.

evil nun 2 telescope

Back in the School, check one of the classroom desks for a pair of glasses, which will only spawn in once you've connected the bombardment. Unremarkably, the desks you can collaborate with are bundled in an alternating mode, merely the desk-bound you notice the glasses in will not follow that order, making it piece of cake to discover. Pick up the glasses, throw them to the footing, and selection up the lens that pops out of the frame. Bring that lens to the Attic and use information technology to repair the broken telescope. In one case that'due south done, you tin can become to the Church.

evil nun 2 church

evil nun 2 lock

When yous enter the Church, keep in mind that you'll demand to knock over a vent to enter, and one of the entry doors is just across where you start. Make sure the coast is clear before going in the Church. Once you've entered the Church, head to the altar to observe a locked chest at the far end. The code to unlock the chest is the same one you found on Sister Madeline'south desk. Enter the code to unlock it. Inside the chest is a femur, and here is where you need to deed fast.

evil nun 2 ice cream

On the 2d floor of the Church is a window showing another nun pigging out on ice cream, who we will nickname "Sis Sweet-tooth," and another window with a bong on the windowsill. With the femur equipped, ring the bell to distract Sister Sweet-molar and run up to the second flooring. Open the upstairs window and use the femur to knock over the box of ice cream. Later you've done that, head to the Cranium and back to the desk with the telescope and switch.

evil nun 2 delivery

You lot'll get a view of the street and Sister Sweet-tooth getting some other commitment of ice foam. As Sister Sweet-tooth heads dorsum to the Church building, flip the switch when she's on the gutter. This will blow out one of the lights nearby and spook her, making her drop the front door keys into the gutter which will drain into another gutter in the Garden.

If yous neglect to flip the switch in time, you lot tin can head back to the Church building to throw her water ice foam off her desk-bound once more, but you only accept 15 tries before you run out of lights to accident out. Y'all'll know yous've spooked her in the right place when your camera follows the keys to the Garden. Head to the Garden gutter and fish out the keys, which will unlock the forepart doors in the main hall.

evil nun 2 keys

Now that we've covered how to get out of the School, it's time to discuss the two methods to deal with Sister Madeline and her chickens.

2. Chemistry Experiments: A Knockout Combination

evil nun 2 eyedropper

If y'all determine to enter the Garden first, your character will decide to make a sleeping potion to knock out his captors. Besides the bombardment, you will need to locate an eyedropper somewhere in the Garden: it can exist located either on the wooden shelf side by side to the shed or in a wheelbarrow across the locked greenhouse.

A recipe for the sleeping potion is located on the other side of the shed: information technology uses 4 drops of water, iii drops of ink, and 2 drops of "greenish potion," all of which tin be harvested by the eyedropper at the School. Yous tin can mix the ingredients at the flask in the chemistry lab, and the ingredients must be placed in order. If you get something incorrect you lot can empty the flask and outset again. The ingredients can be constitute in the following places:

evil nun 2 school sneak

Water can be constitute at a broken toilet in the restroom beyond the one you enter in. Information technology's the only stall without a door, and you might have to crouch to collect water.

• A canteen of ink can exist constitute in a random school desk-bound.

• The green potion tin can spawn in one of the small lockers on the second floor.

evil nun 2 chemistry

Collect each ingredient and add it to the flask, and yous'll know you did information technology right when the potion starts billowing light-green smoke. Collect the potion and head to the Church.

evil nun 2 holy water

Once y'all're at the Church, pour the potion in the holy water font close to the altar. Though the game volition say "poisoned," in practice it will only knock out anyone exposed past it. Go the Egg Gun, making sure that the gun is fully loaded, and interact with the font. This volition "poisonous substance" the eggs, but remember to collect the eggs earlier leaving the Church. Once you're dorsum at the main hall, use the modified Egg Gun to knock out Sister Madeline and company, and you tin safely escape.

evil nun 2 knockout

3. Demolitions Proficient: Explosive Solutions

evil nun 2 stripe

If you enter the Schoolhouse start, your graphic symbol will determine to rig bombs to kill the chickens in order to escape. When you starting time enter the School, head to the second floor and wait for a locker with a red stripe beyond the door, keeping in listen where it is. Afterward you have collected what you demand from the School, utilize the crowbar from the Cranium to open the locker, which will take a cleaved clock inside. Have it.

evil nun 2 shovel

Your next job is to go to the Garden to find 2 items: a screwdriver which is located either on the shelf well-nigh the shed or in a closet located within the greenhouse and a shovel which is also located in the greenhouse or lying in a corner across the shed. Once you have nerveless those items, go head to the Attic to find a metal detector, which can exist plant behind a couch close to the desk, or in a small room shut to the central surface area.

evil nun 2 padlocks

At the Church building, there is a small room near the holy water font which has a desk, a closet, and a trapdoor with iii padlocks. Each padlock has a corresponding key of the aforementioned color, and this is where you use the metal detector to locate those keys. The metal detector will beep faster the closer it is to a central, with its punch going from green, to yellow, to crimson, the closer you are to the primal in question:

evil nun 2 key search

• The yellow fundamental is buried somewhere in the vegetable garden, which you lot can uncover with the shovel. Y'all desire to have the metal detector's dial in the red to ensure you're excavation in the right spot, and while information technology is possible to dig up the surface area without the metal detector's help, it will accept time.

• The red and bluish keys are located in the Church building, and while you don't necessarily need the metallic detector to find them, they can be difficult to spot. The metallic detector can come up in handy.

evil nun 2 dynamite

Once you accept all three keys, unlock the trapdoor to find three bundles of dynamite. Why a Church would need dynamite is anyone's guess, merely get a bundle and bring it to the hub. Next, bring the screwdriver and head to the Church'south second floor, where you lot'll find a short wall with 4 screws. Employ the screwdriver to unscrew them and the clock on the opposite side of the wall volition autumn off. Head back downstairs and collect the clock mechanism from the now-destroyed wall clock.

evil nun 2 clock screws

Combine the broken clock, clock mechanism, and the dynamite to brand the bomb. Y'all'll have to manually detonate it, only don't worry, it has a 5-second fuse and its ticking volition attract any chickens who hear it before detonating. The explosion can take out all iv of your kidnappers, but merely in instance y'all don't get them all, yous tin can salvage the bomb mechanism from the explosion. If you run out of dynamite you can watch an ad to get a new ane.

evil nun 2 bomb

4. Snooping And Sneaking In School

evil nun 2 sneaking

Since Sis Madeline and Viscous can only be in one place at in one case, consider making a lark before heading to a dissimilar area. This should buy yous more fourth dimension to do necessary tasks earlier they go on their patrols, though just be wary equally they might end up cornering you lot if you don't have an avenue of escape. If you accept to render to the master hall for any reason, in that location'south a small crevice between the surreptitious passageway'due south door and the wall assuasive a small glimpse into your room to avoid getting caught by your kidnappers.

evil nun 2 door crack

The game also uses several sound cues to bespeak your current status: a piano chord means yous take been spotted while a soft piano slice indicates progress. Besides footsteps, exist aware of the sounds of doors opening and closing as this indicates the location of at least ane of your pursuers. The chickens will likewise cluck every now and then and Sis Madeline will say "I idea I heard something" if she catches a suspicious sound. If you're ever spotted, use obstacles to ho-hum down your captors' advances and so you can outmaneuver them and detect safety. If you have enough to spare, place traps as y'all run to deadening them down and buy yourself some fourth dimension.

evil nun 2 branches

When you first enter an area, consider opening all the vents you tin find. They brand a sound when opened, simply remain open fifty-fifty if y'all leave the area. If nothing else, you lot can outmaneuver the chickens through these vents and but have to worry about Sis Madeline pursuing yous through them. Even so, a pair of "vents" in the Garden will open temporarily before closing once more, making them hard to use just preventing Sis Madeline from following y'all through them.

evil nun 2 escape

And that covers our walkthrough guide for Evil Nun 2! We hope that our collection of tips and strategies volition help you survive the horrors of Eagle'due south Junior High School. If you guys have any tips or tricks that we may have missed, be sure to let us know in the comment section below! Good luck and have fun!

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Source: https://www.levelwinner.com/evil-nun-2-walkthrough-guide-tips-tricks-strategies/

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